I know, i know, the year isn’t over yet. But can you honestly disagree with me? This is it. The big one. The head honcho. The bad mutha. The superb, colossal, amazing unbeliev…ok, I’ll stop here.
But now, honestly, how can any strategy game released this year compete with the most eagerly-awaited RTS of the last 10 years? Its predecessor is the best-selling RTS of all time, it spawned a national craze in Korea (South, the North prefer real guns), it’s the most played RTS in professional competitions and it still has an immense community on Battle.net more than 10 years after its release (not to mention the two TV channels with round-the-clock Starcraft coverage).
Starcraft II‘s got improved singleplayer, improved multiplayer, a new ladder system, a 3D engine so advanced that it allows very-realistic in-game cutscenes, besides the traditional pre-rendered ones, great detail, superb sound, all-new units with all-new redneck accents and all new funny dialogues when you click on them repeadetly and i could really go on and on and on.
But never mind that – you’ve read the reviews and if you’re a strategy gamer you’ve probably got Starcraft II: Wings Of Liberty installed on your hard drive right now. With the first Starcraft title released in 1998 it feels like the two have gloriously bookended almost a decade of superb RTS games. If you want to see how far strategy games have come, take the first one – the classic Dune II - run it and finish a mission, then load up Starcraft II and do the same. Afterwards, think about 2020 and how good playing Starcraft IV is going to be, especially since you’ll be controlling the units via brain implant.
<<Previous: 2009 – Command & Conquer: Red Alert 3>>
