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10 Years, 10 Games – 2007 – Supreme Commander

One metric by witch to judge RTS games is the unit cap. A dreaded limitation to some, a welcome one to others, it’s probably the one thing that separates strategy games (grand scale, huge number of units) and tactics games (small number of units, emphasis on unit abilities and combat). By that metric, Supreme Commander is the ultimate strategy game. Not only can you field thousands of units at a time (and they’re properly scaled, a rarity in strategy games), but you’ve also got one of the most useful innovations to come along since unit grouping: the strategic zoom. With it, you can seamlessly zoom out above the entire battlefield or zoom in to see every detail of each tank, robot and infantryman.

Other great innovations are multi-core CPU support, dual-monitor support, strategic interface options (the “ferry” command is beyond awesome) and variable AI “rush-based, development-based, balanced, or a Supreme one that automatically adjusts the AI based on the map). All this may seem a bit overwhelming, and it sometimes is, but that’s the beauty of it – who said war was a piece of cake? If your idea of real-time strategy is a tower defense game, you might want to give this one a miss; however, if you’re a die-hard armchair commander, settle in, put on your headphones, grab a cool beverage and enjoy Supreme Commander, the best RTS of 2007.

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